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| Link to game |
Ok, so, as the story goes, our friend Eli had a bunch of nonsense dumped on him in an email one day, being instructed to use as he wishes. So he made this pretentious art game where said works of fiction fit in the game as well as a skinny dork in a bad suit and sneakers making banana daiquiris in pre-revolutionary France.
Or the line "When can the killer treasure a betting knight?" anywhere outside the Black Knight Review.
Now, I did think it was interesting that the first puzzle in the game was the title screen. Really, to start the game you make that penguin head move click-wise.
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| Doesn't not look like a penguin head? |
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| Yes I played ahead. What kind of reviewer/critic/commentator would I be if I didn't? |
So, the puzzles in order.
Route is pretty straight forward: you draw a route out with the arrow keys to direct a ball to collect the coins on the map. Sounds easy? Well, the catch is that once you have all the coins, you have to direct the ball to a green spot that opens up... oh, and you can't cross where you have been before.
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| God dammit! |
River also has an interesting concept. In River you have circles that produce coloured pixels and the tasks is to route them via little whirlwinds towards squares of the same colour. The trick with this one is to align the finite amount of whirlwinds so that they fill the proper square.
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| Those whirlwinds are fucking bitches |
Riddle is a riddle. I'm serious.
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| No shit! |
Now, let me pull a River Song here (no I am not getting the picture, there have been enough references to Doctor Who for one post) and spoil the round one Riddle for you: its made of rope.
Rotary is quite an interesting concept. You have shapes on a circle made of lines and the goal is to rotate the circle, switching out the lines as you do this, until all the shapes are the same colour.
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| I no lie |
Finally there's Riot.
It can go to hell!
Why? Well, the premise of Riot is that you keep your cursor from touching the other shit flying on the screen while it turns puke green.
I get the sense that the point is to also imitate the balls as they come flying and falling, while you not touch the others, as if you do the green settles back down and you have to start over. Believe me, its about has hard as it sounds, especially in later rounds... hard to the point of frustration.
With that aside, we get to the fiction part. Yeah, you know, the part the game is advertising and shit? I admit I was starting to forget about that, and you might have too from reading this.
Well, for completing a puzzle you 'unlock' a 'file' that was supposedly one of the files Eli got spammed in his inbox. I mean, I'll start by saying that the actual 'files' are an interesting read.
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| Even if it gets into the realm of paranoia fuel from that silly old man in the blue box |
I mean, to prove my point, if the game instead had an obnoxious achievement system like we were on XBLA or Kongragate would it make any difference to gameplay? No, it wouldn't. Instead we are forced to put up with gameplay to get to the story. I might as well be reading a book or watching a video if I am doing that.
Course the music in this game is eerie, its atmosphere building, and its snuck in knocking and cracking to really make me jump out of my skin. It also has a high turnover rate, changing itself enough that repeated loops don't go into the realm of annoying. It also does not fit in at all in this game.
The music, by some guy named David, does fit with the writing of this files that go on about some thing called the "Influence" that has been playing with nature... seriously, how is this not good material for an adventure game? Still, the soundtrack would have been better in a horror game, or something more fitting of the files.
Overall, this is an art game that drips with pretension. By themselves, every element in the game is good: the puzzles are competently executed with a couple of exceptions, the music is amazing to listen to, and the files do tell an interesting story and give an air of mystery. However, to compare it to an analogy that I used at the start of this, just picture the 'files' as pre-revolutionary France, the music as this weird skinny dork in a suit and sneakers that insists on being called the 'Doctor' and the puzzles in the game as steampunk robots. Combined was The Man in the Fireplace, representing This is a Work of Fiction, and it sucked hard, even though it sounded awesome in principle.
Now I'm going to leave the comments to Whotards that are planning to explain to my how that didn't suck.
















































