Monday, August 1, 2011

Villianous

Link to Game
Wee!  More TD!  More running around trying to keep fucking towers up so that I can keep my fucking castle/village/base/goldfish from being razed to the ground by monster-thingies that have nothing else better to do with their time.

... What do you mean villainous isn't like that at all?

Yeah, I know I grew up on games like Onslaught, but the genre has become stagnate due to over-replication.  Really, I'm not getting wet with a game that looks like this:

Wait, you mean to tell me that I don't control the towers?  Then what the fuck do I do?

I send in the creeps?!

Holy shit!  My mind... Rete just blew it!

Those minions all mine, all MINE!!!!!
Apparently Rete was in agreement with me and decided to take the Tower Defense game and simply reverse the roles that the player plays.  Instead of rushing around building, updating, and in some games maintaining towers you just send in the creeps and rush around making sure the towers don't turn them into fleshy ooz makers with more holes than a golf course.

So, the game gives you six choices of creep to send out.  You have this pathetic goblin that is only good because a raid point only counts if a goblin gets in... I guess to balance shit.  There is this mutant turtle that takes a lot of hits.  A golem that shields other creeps.  A shaman thing that heals other creeps.  Another shaman who counteracts the effects of magic-based towers.  And an elemental, who adds to your mana pool by grace of being alive.

Mana pool?  Oh god not this mechanic, where you have a mana pool to worry about.

Fortunately, it isn't like in GemCraft where the mana pool is your currency.  Mana is used for three spells that are granted: a spell to stun a tower for a round, a spell to stun multiple towers within a certain period of time, and a tower that heals some of the creeps.

Course, it doesn't go without saying that the towns are perfectly capable of defending themselves.

This tower will wreck your shit
A certain degree of strategy is to be used in this game if you want your dudes to get from point A to point B in one piece.  I have found that placement is important, especially in the later stages of the game.  Surviving a level and getting all the gold stars depends on knowing when to heal/stun, and knowing what order the creeps are to be in before sending them.

Oh, and collecting and spending 'Infamy'.

Just think of it as 'gold'.

Yeah, that again.

Well, the thought of reversing the game play is awesome enough to keep me playing, so there!

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