Tuesday, September 13, 2011

Saving the Company

Link to game
Here we have an odd puzzle-plateformer with shifting mechaincs to keep the player on its toes.  Now, from my experience playing these games, I've noted that they either have point and click monkey-moon logic and asks for too much outside the box thinking, or the game treats the player like an idiot with puzzles that amount to "pull this retard."

So, where does Saving the Company fall?

Well, the premise of the game is that you are this guy who works for Fuck U Industries and its going belly up so you decide to save the company (and your fellow workers from being laid off) by going into a dungeon, solving bullshit puzzles and at the end slay the evil dragon... I think.  Trust me, you will forget about the open-scene nobody gives a shit about as you play a game that makes no hint to this 'storyline' at all.

Pictured: scene you will not care about
So, with traditional fantasy music playing in the background a nausuam you go out and solve a bunch of puzzles in various test chambers that the game have for you.  Course, I can't take away from the fact that in each chamber the controls and mechanics change up, adding puzzle solving variety.

No noes!  Anitgavity... and spikes!

At any rate, there are invisible platformers, a moment where certain controls are locked, and this one really obnoxious scene where I had to double-jump, but I couldn't for the love of me time it right.

Course the game also had a moment with mouse control, with will throw you off if your using the arrow keys to direct your character, course, unless you suck and own an AZERTY keyboard, you can still use WASD to move around.  Its a tiny nitpick but its a peeve of mine nevertheless.

The platforms I mean, shame I didn't put my mousie there.

 Now, I just want to note that at that point when I couldn't figure out the double-jump was when I stopped playing, partly cuz... well, I wasn't immersed and engaged enough with what I was doing to care.  I don't have an e-penis that I need to prove the length of by beating platformer hell games, nevermind this.  While I can commend the amount of variety in each test chamber and one can do far worse in the flash scene, this wasn't enough for me, or my cup of tea.  Though I likely described what some of you would jizz at the thought of, so go nuts, its worth a peek and a nod, though not much else.

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